finally played this very cool. took me a moment to figure out all the mechanics but the concept is yummy and easily you could turn this into a full game, tho i know you moved on to other stuff
This game is a reason I started to draw pixel art. I thought that I will increase my skill over time and then come back to this game... But actually I see that it isn't a case...
Additionally when I knew that the music that I thought was CC0 but then become proprietary.... (which really was CC0 but author just didn't understand license and then changed it to proprietary) I understood that FLOSS assets should be done by yourself or as a last resort searched on OGA... The wooden UI and font aren't mine so it is a vulnerability, especially because games identity (the plate with game name from letters that mimic gold and slime) is fully based not on my assets... I can be sure that asset is FLOSS now only if the author is about FLOSS. Kenney and maybe some other... And actually I but can I prove it to someone? -As much as any other person..
This game is full of bad code. I didn't knew about theme capabilities of godot and created inflexible trash UI system. Environment tile size is 32 when the character is 16 so one day I needed half-blocks. 🤦♀️ Plus I was enough stupid not to commit and loose code of version with main menu you currently see. It isn't a problem thought because recreating it (with normal ui system) should take 5min but.... Anyway I understand that I can't replace wooden assets by mine, I just can't create any replacement to it...
nice, sounds like you learned a ton from making this game though so maybe if one day you want to make it again with different assets and cleaner code that should be possible ;))))
This was pretty fun. It took me a while to figure out the depositing coins in the chest mechanic. Because I thought it was just the portal to the next level.
The level design was pretty good though. Keep it up.
you could make the player a greedy Leprechaun and his pot of gold for a theme. Fun and interesting game idea. I think there should be a different visual for when you are holding the coins than changing color, like if it showed the player holding them above their head getting weighed down by them as they collect more and more coins. With that I think it would be clearer what's limiting the players jumps. Then just tell the player to get all X number of coins in the pot. I checked out your other projects and you have a lot of cool and interesting ideas with a lot of potential.
Really simple and clever game you got here! Had fun playing with it.
Just an insight, maybe have a full view of the stage so the player can strategize where and what coins he should go to instead of having to restart when you mess up a pick up on a coin.
Thanks for playing! I think no because player should explore level through several attempts. When player tries hypotheses he can understand that can's solve level but after that user know one more piece of the level. Honestly, this game has the worst puzzle levels I ever made. But the fact the player explores it by mistakes and restarts can give fun for player. If player sees all the level, player can solve it really easily without any fun
Hello. Thanks for playing! I've watched it. I am sad that you stacked on the second level. The idea is that you can put money to the chest as many times as you want. You nedeed to grab the first coin and then avoid others. Then you needed to put it in the chest. Then you needed to collect other coins and put them to the chest... (one by one because you can't jump to the chest if you collected more than one coin)
I was able to figure this out pretty quickly, but there should probably be some ingame tutorial message clarifying the feature. Something as simple as "Store all the coins inside the chest to clear the level" so the player knows what they are supposed to do.
Interesting idea, I kinda dig it and am keen to see where it goes. May I recommend and intro area that shows the mechanic to the player without describing it with words..? Perhaps a series of three progressively shorter jumps, each with a coin after it, and then the chest? After that making a bit clearer and introducing them to more order-of-operations puzzles should seem a little more obvious and you won't have to have your written disclaimer or answer as many questions.
Other things that could be cool to see incorporated into puzzles: trampolines, teleporters, moving obstacles, moving platforms, reverse gravity. Curious to see what the end product is like!
Thanks for an advice! I've already added (in the local repo) some intro levels. One of them is the level you just suggested me. Some of them on my piece of paper because I haven't added doors yet...
I plan to add at least trampolines and locked doors that could be open by key. I don't want to add them too early because I have tendency to forget about "things" that could be explored more...
About moving obstacles... It is a little problem in a puzzle level design you shouldn't mix puzzles with actions. The GDC talk in which you can find the explanation (starts from 25:06). I need to test some variations of this....
About gravity. I think I won't add it but everything is possible. I have a demo of future game that have gravity mechanic. It appears mostly in the end but give this game a try it also have non standard mechanic...
Nice! And thanks for the talk link, the whole thing was super interesting. I generally agree on trying to avoid dexterity puzzles, but I think there's some potentially interesting variations that you could work with here. At very least - platforms that you need to be carrying enough coins to weigh down far enough could be an interesting inversion of "don't collect too many coins or you won't be able to jump high enough". It's kind of the same as eating enough to avoid the roof spikes, but I think it would feel different enough to still work well.
It is an option. Thanks! Now I am thinking about one way platforms like other platformers have and breaking blocks that will break only if your weight enough. But anyway I think that I will add doors and keys earlier than everything else. But before it I need to make more or less reasonable cutscene where the slime of player stealth money from old beggar man
The game is just a sketch/prototype, but the idea quite interesting (coins are prized but limit your movement). I would like to see it developed further!
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finally played this very cool. took me a moment to figure out all the mechanics but the concept is yummy and easily you could turn this into a full game, tho i know you moved on to other stuff
This game is a reason I started to draw pixel art. I thought that I will increase my skill over time and then come back to this game... But actually I see that it isn't a case...
Additionally when I knew that the music that I thought was CC0 but then become proprietary.... (which really was CC0 but author just didn't understand license and then changed it to proprietary) I understood that FLOSS assets should be done by yourself or as a last resort searched on OGA... The wooden UI and font aren't mine so it is a vulnerability, especially because games identity (the plate with game name from letters that mimic gold and slime) is fully based not on my assets... I can be sure that asset is FLOSS now only if the author is about FLOSS. Kenney and maybe some other... And actually I but can I prove it to someone? -As much as any other person..
This game is full of bad code. I didn't knew about theme capabilities of godot and created inflexible trash UI system. Environment tile size is 32 when the character is 16 so one day I needed half-blocks. 🤦♀️ Plus I was enough stupid not to commit and loose code of version with main menu you currently see. It isn't a problem thought because recreating it (with normal ui system) should take 5min but.... Anyway I understand that I can't replace wooden assets by mine, I just can't create any replacement to it...
nice, sounds like you learned a ton from making this game though so maybe if one day you want to make it again with different assets and cleaner code that should be possible ;))))
This was pretty fun. It took me a while to figure out the depositing coins in the chest mechanic. Because I thought it was just the portal to the next level.
The level design was pretty good though. Keep it up.
Thanks for feedback. If you like puzzle-platformers you can try two my other games (which have a terrible graphic but fun gameplay)
Very Nice !
Thanks! Unfortunately I found out that can't make new interesting levels... So I think It won't be updated anymore 😭
you could make the player a greedy Leprechaun and his pot of gold for a theme. Fun and interesting game idea. I think there should be a different visual for when you are holding the coins than changing color, like if it showed the player holding them above their head getting weighed down by them as they collect more and more coins. With that I think it would be clearer what's limiting the players jumps. Then just tell the player to get all X number of coins in the pot. I checked out your other projects and you have a lot of cool and interesting ideas with a lot of potential.
I drew you a Leprechaun if you want it.
No. Thank you for your offer but I don't need it.
Understandable.
Really simple and clever game you got here! Had fun playing with it.
Just an insight, maybe have a full view of the stage so the player can strategize where and what coins he should go to instead of having to restart when you mess up a pick up on a coin.
Keep it up!!!
Thanks for playing! I think no because player should explore level through several attempts. When player tries hypotheses he can understand that can's solve level but after that user know one more piece of the level. Honestly, this game has the worst puzzle levels I ever made. But the fact the player explores it by mistakes and restarts can give fun for player. If player sees all the level, player can solve it really easily without any fun
Short, clever game. I had a good time with it.
Thanks for playing! I will update it in future
I will be playing this live tomorrow 5/16 around 7 PM EST =).
Twitch.tv/twallsx4
Hello. Thanks for playing! I've watched it. I am sad that you stacked on the second level. The idea is that you can put money to the chest as many times as you want. You nedeed to grab the first coin and then avoid others. Then you needed to put it in the chest. Then you needed to collect other coins and put them to the chest... (one by one because you can't jump to the chest if you collected more than one coin)
Oh shoot ok i see now, sorry im low iq 😅🤣 ill try it again
When? I am going to watch it
I was able to figure this out pretty quickly, but there should probably be some ingame tutorial message clarifying the feature. Something as simple as "Store all the coins inside the chest to clear the level" so the player knows what they are supposed to do.
Yeah, I plan something like this
Interesting idea, I kinda dig it and am keen to see where it goes. May I recommend and intro area that shows the mechanic to the player without describing it with words..? Perhaps a series of three progressively shorter jumps, each with a coin after it, and then the chest? After that making a bit clearer and introducing them to more order-of-operations puzzles should seem a little more obvious and you won't have to have your written disclaimer or answer as many questions.
Other things that could be cool to see incorporated into puzzles: trampolines, teleporters, moving obstacles, moving platforms, reverse gravity. Curious to see what the end product is like!
Thanks for playing and detailed comment!
Thanks for an advice! I've already added (in the local repo) some intro levels. One of them is the level you just suggested me. Some of them on my piece of paper because I haven't added doors yet...
I plan to add at least trampolines and locked doors that could be open by key. I don't want to add them too early because I have tendency to forget about "things" that could be explored more...
About moving obstacles... It is a little problem in a puzzle level design you shouldn't mix puzzles with actions. The GDC talk in which you can find the explanation (starts from 25:06). I need to test some variations of this....
About gravity. I think I won't add it but everything is possible. I have a demo of future game that have gravity mechanic. It appears mostly in the end but give this game a try it also have non standard mechanic...
Nice! And thanks for the talk link, the whole thing was super interesting. I generally agree on trying to avoid dexterity puzzles, but I think there's some potentially interesting variations that you could work with here. At very least - platforms that you need to be carrying enough coins to weigh down far enough could be an interesting inversion of "don't collect too many coins or you won't be able to jump high enough". It's kind of the same as eating enough to avoid the roof spikes, but I think it would feel different enough to still work well.
It is an option. Thanks! Now I am thinking about one way platforms like other platformers have and breaking blocks that will break only if your weight enough. But anyway I think that I will add doors and keys earlier than everything else. But before it I need to make more or less reasonable cutscene where the slime of player stealth money from old beggar man
The game is just a sketch/prototype, but the idea quite interesting (coins are prized but limit your movement). I would like to see it developed further!
I am working on mobile support now :) After it I will start to develop menu etc. and new levels
i put all the coins of the starting area in the chest. ¿what’s next?
update: i asked this this when the game had only the starting area. now it has 4 levels, ¡yes!
Thanks for playing! Work in progress. It is still a demo
so ¿i won the game jam version of the game, but the finished game will have more areas?
Yes. Submission period hasn't ended yet so I plan to update it before it. I will definitely add something more even after jam end
update: i asked this this when the game had only the starting area. now it has 4 levels, ¡yes!
The first jump in the game is impassible so you might want to fix that.
Thanks for comment.
It is absolutely possible you are just so greedy!)
You needed to read the description of game. The slime was cursed so the more coins you collect the lower your jumps become...
I will add the story in some feature updates, now it is demo but it is absolutely possible
I see... I'll give the game another shot then.