WARNING: READ DESCRIPTION


Description

You are playing for greedy slime that was cursed because of his greed. The more coins you collect the more weight you are becoming

Made especially for Go Godot Jam 4

Control

  • WASD or Arrows to move
  • E to put all your coins to the chest
  • Mouse to click on buttons

Gameplay

The more coins you collect the more weight you are becoming

Goal

Collect all the coins on level

Known issues

You can't go to the main menu from redit menus

Theme usage

The less coins you have the more control over slime you have

Credits

Game development

Yevhen Babiichuk (DustDFG)

Assets

StatusIn development
PlatformsWindows, Linux, HTML5
Rating
Rated 4.6 out of 5 stars
(5 total ratings)
Authordustdfg
GenrePuzzle
Made withGodot
Tags2D, Cute, Open Source, Pixel Art, Puzzle-Platformer, Slime
Code licenseGNU General Public License v2.0 (GPL)
Average sessionA few seconds
InputsKeyboard, Mouse, Touchscreen
LinksSource code

Download

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Click download now to get access to the following files:

greedy_slime_jam_linux_x86_32.zip 43 MB
greedy_slime_jam_linux_x86_64.zip 44 MB
greedy_slime_jam_windows_x86_32.zip 44 MB
greedy_slime_jam_windows_x86_64.zip 43 MB
greedy_slime_windows_x86_32.zip 27 MB
greedy_slime_windows_x86_64.zip 26 MB
greedy_slime_linux_x86_32.zip 26 MB
greedy_slime_linux_x86_64.zip 26 MB

Development log

Comments

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This was pretty fun.  It took me a while to figure out the depositing coins in the chest mechanic. Because I thought it was just the portal to the next level.

The level design was pretty good though. Keep it up.

Thanks for feedback. If you like puzzle-platformers you can try two my other games (which have a terrible graphic but fun gameplay)

Very Nice !

(+1)

Thanks! Unfortunately I found out that can't make new interesting levels... So I think It won't be updated anymore 😭

you could make the player a greedy Leprechaun and his pot of gold for a theme. Fun and interesting game idea. I think there should be a different visual for when you are holding the coins than changing color, like if it showed the player holding them above their head getting weighed down by them as they collect more and more coins. With that I think it would be clearer what's limiting the players jumps. Then just tell the player to get all X number of coins in the pot. I checked out your other projects and you have a lot of cool and interesting ideas with a lot of potential.

(1 edit)

I drew you a Leprechaun if you want it.

No. Thank you for your offer but I don't need it.

Understandable.

Really simple and clever game you got here! Had fun playing with it. 

Just an insight, maybe have a full view of the stage so the player can strategize where and what coins he should go to instead of having to restart when you mess up a pick up on a coin. 

Keep it up!!!

(+1)

Thanks for playing! I think no because player should explore level through several attempts. When player tries hypotheses he can understand that can's solve level but after that user know one more piece of the level. Honestly, this game has the worst puzzle levels I ever made. But the fact the player explores it by mistakes and restarts can give fun for player. If player sees all the level, player can solve it really easily without any fun

Short, clever game. I had a good time with it.

Thanks for playing! I will update it in future

I will be playing this live tomorrow 5/16 around 7 PM EST =).

Twitch.tv/twallsx4

Hello. Thanks for playing! I've watched it. I am sad that you stacked on the second level. The idea is that you can put money to the chest as many times as you want. You nedeed to grab the first coin and then avoid others. Then you needed to put it in the chest. Then you needed to collect other coins and put them to the chest... (one by one because you can't jump to the chest if you collected more than one coin)

Oh shoot ok i see now, sorry im low iq 😅🤣 ill try it again

When? I am going to watch it

(2 edits)

I was able to figure this out pretty quickly, but there should probably be some ingame tutorial message clarifying the feature. Something as simple as "Store all the coins inside the chest to clear the level" so the player knows what they are supposed to do.

Yeah, I plan something like this

Interesting idea, I kinda dig it and am keen to see where it goes. May I recommend and intro area that shows the mechanic to the player without describing it with words..? Perhaps a series of three progressively shorter jumps, each with a coin after it, and then the chest? After that making a bit clearer and introducing them to more order-of-operations puzzles should seem a little more obvious and you won't have to have your written disclaimer or answer as many questions.

Other things that could be cool to see incorporated into puzzles: trampolines, teleporters, moving obstacles, moving platforms, reverse gravity. Curious to see what the end product is like!

Thanks for playing and detailed comment!

Thanks for an advice! I've already added (in the local repo) some intro levels. One of them is the level you just suggested me. Some of them on my piece of paper because I haven't added doors yet...

I plan to add at least trampolines and locked doors that could be open by key. I don't want to add them too early because I have tendency to forget about "things" that could be explored more...

About moving obstacles... It is a little problem in a puzzle level design you shouldn't mix puzzles with actions. The GDC talk in which you can find the explanation (starts from 25:06). I need to test some variations of this....

About gravity. I think I won't add it but everything is possible. I have a demo of future game that have gravity mechanic. It appears mostly in the end but give this game a try it also have non standard mechanic...

Nice! And thanks for the talk link, the whole thing was super interesting. I generally agree on trying to avoid dexterity puzzles, but I think there's some potentially interesting variations that you could work with here. At very least - platforms that you need to be carrying enough coins to weigh down far enough could be an interesting inversion of "don't collect too many coins or you won't be able to jump high enough". It's kind of the same as eating enough to avoid the roof spikes, but I think it would feel different enough to still work well.

(+1)

It is an option. Thanks! Now I am thinking about one way platforms like other platformers have and breaking blocks that will break only if your weight enough. But anyway I think that I will add doors and keys earlier than everything else.  But before it I need to make more or less reasonable cutscene where the slime of player stealth money from old beggar man

The game is just a sketch/prototype, but the idea quite interesting (coins are prized but limit your movement). I would like to see it developed further!

I am working on mobile support now :) After it I will start to develop menu etc. and new levels

(1 edit)

i put all the coins of the starting area in the chest. ¿what’s next?

update: i asked this this when the game had only the starting area. now it has 4 levels, ¡yes!

(+1)

Thanks for playing! Work in progress. It is still a demo

so ¿i won the game jam version of the game, but the finished game will have more areas?

(+1)

Yes. Submission period hasn't ended yet so I plan to update it before it. I will definitely add something more even after jam end

update: i asked this this when the game had only the starting area. now it has 4 levels, ¡yes!

The first jump in the game is impassible so you might want to fix that.

(+1)

Thanks for comment.

It is absolutely possible you are just so greedy!)


You needed to read the description of game. The slime was cursed so the more coins you collect the lower your jumps become...


I will add the story in some feature updates, now it is demo but it is absolutely possible

I see... I'll give the game another shot then.