New update with Physics


Today I am releasing new update. It doesn't contain new content but it has several improvements. Previously announced graphic and PHYSICS (buggy ;)

Now boxes can push each other. It makes game a bit easier and opens opportunity to add "cracked boxes" something like this:


Some people in jam comment complained about the box sometimes stucks when another box on top of it. It is a bug of Godot. What I can do? I can replace default physics engine by rapier2d or box2d (which crash when I try to run it) but it will cost additional space which is critical for web builds so they will be buggy forever

Because of the physics is buggy and the boxes that push each other are made via workaround I can't add different gravities otherwise it will break "pushing" so the BoxPlatformerDemo based on gravity won't be merged with PlarcAI but I will invent some puzzles for it!


Also the next update won't be a year ago after this but won't be so soon because I see that I need to rewrite some things. Especially physics if it is ever possible!


Good luck and thank you for playing!

Files

web.zip Play in browser
79 days ago

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